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C语言大学教程

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《C语言大学教程(第七版)(英文版)》是2018年6月电子工业出版社出版的图书,作者是Paul Deitel(保罗·戴特尔)、Harvey Deitel(哈维·戴特尔)。

  • 书名 C语言大学教程(第七版)(英文版)
  • 作者 Paul Deitel(保罗·戴特尔)、Harvey Deitel(哈维·戴特尔)
  • ISBN 9787121343377
  • 页数 808页
  • 定价 139元

内容简介

  本书是全球畅销的袁则齐亮于效班值它许夜C语言教程之一。全书系统地介绍了4种当今流行的程序设计方法--面来自向过程、基于对象、面向对象以及泛型编程,内容全面、生动、易懂,作者由浅入深地介绍了结构化编程及软件工程的基本概念,从简单360百科的概念到最终的完整的语言描述,清晰、准确、透彻、详细地讲解了C语言,尤其注重程序设计思想和方法的介绍。相对于上一版,这一版在内容方面新增加了C安全程序设计、""更上一层楼"习题集,更新了C++娘才真可和面向对象程序设计、基于Allegro的游戏编程、C99标准介绍等内容。

图书目录

  Co两朝植何形攻伯处ntents

  Chapter 1 Introduction to Computers, the Internet and the Web 1

  1.1 Int格纸志roduction 2

  1.2 Compu洋销期其岩跟牛更ters and the Internet in In原沿胡场天伯船福知由dustry and Research 2

  1.3 Hardware and So不然进传去决求怎太成ftware 4

  1.4 Data Hierarchy 6

  1.5 Programming Languages 7

  1.6 The C Programming Language 7

  1.7 C Standard Library 9

  1.8 C++ and Oth假属载眼看守乙然叫攻er C-Based Languages 9

  1.9 Object Technology 1特效0

  1.10 Typical C Program Developme让再精环留紧nt Environment 12

  1.11 Test-Driving a C Application in Windows, Linux and Mac OS X 14

  1.12 Operating Systems 21

  1.13 The Inter毛胞垂赶离轴律婷液net and World Wide Web 23

  1.14 Some Key Software Development T威肥演想九送对言政环批erminology 24

  1.15 Keeping Up-to-Date with Information Technologies 25

  1.16 Web Re脚误虽就湖升年础文红sources 26

  C款尽培hapter 2 Introduction to C Programming 32

  2.1 Introduction 32

  2.2 A Simple C Program: Printing a L呀道ine of Text 32

  2.甲温逐谈书得院3 Another Simple C Program: Adding Two Integers 36

  2.4 Memory Concepts 39

  2.5 Arithmeti胜较当后文c in C 40

  2.6 Decision Making: Equality and Relational Operators 43

  2.7 Secure C Programming 46

  Chapter 3 Structured Program Development in C 58

  3.1 Introduction 58

  3.2 Algorithms 59

  3.3 Pseudocode 59

  3.4 Control Structures 59

  3.5 The if Selection Statement 61

  3.6 The if…else Selection Statement 62

  3.7 The while Repetition Statement 65

  3.8 Formulating Algorithms Case Study 1: CounterControlled Repetition 66

  3.9 Formulating Algorithms with Top-Down, Stepwise Refinement Case Study 2:

  Sentinel-Controlled Repetition 67

  3.10 Formulating Algorithms with Top-Down, Stepwise Refinement Case Study 3:

  Nested Control Statements 72

  3.11 Assignment Operators 75

  3.12 Increment and Decrement Operators 76

  3.13 Secure C Programming 78

  Chapter 4 C Program Control 95

  4.1 Introduction 95

  4.2 Repetition Essentials 96

  4.3 Counter-Controlled Repetition 96

  4.4 for Repetition Statement 98

  4.5 for Statement: Notes and Observations 100

  4.6 Examples Using the for Statement 100

  4.7 switch Multiple-Selection Statement 103

  4.8 do…while Repetition Statement 108

  4.9 break and continue Statements 109

  4.10 Logical Operators 111

  4.11 Confusing Equality (==) and Assignment (=) Operators 113

  4.12 Structured Programming Summary 114

  4.13 Secure C Programming 118

  Chapter 5 C Functions 132

  5.1 Introduction 133

  5.2 Program Modules in C 133

  5.3 Math Library Functions 134

  5.4 Functions 135

  5.5 Function Definitions 135

  5.6 Function Prototypes: A Deeper Look 139

  5.7 Function Call Stack and Stack Frames 141

  5.8 Headers 143

  5.9 Passing Arguments By Value and By Reference 144

  5.10 Random Number Generation 145

  5.11 Example: A Game of Chance 148

  5.12 Storage Classes 151

  5.13 Scope Rules 152

  5.14 Recursion 155

  5.15 Example Using Recursion: Fibonacci Series 158

  5.16 Recursion vs. Iteration 160

  5.17 Secure C Programming 162

  Chapter 6 C Arrays 181

  6.1 Introduction 181

  6.2 Arrays 182

  6.3 Defining Arrays 182

  6.4 Array Examples 183

  6.5 Passing Arrays to Functions 193

  6.6 Sorting Arrays 196

  6.7 Case Study: Computing Mean, Median and Mode Using Arrays 198

  6.8 Searching Arrays 202

  6.9 Multidimensional Arrays 206

  6.10 Variable-Length Arrays 211

  6.11 Secure C Programming 213

  Chapter 7 C Pointers 230

  7.1 Introduction 231

  7.2 Pointer Variable Definitions and Initialization 231

  7.3 Pointer Operators 232

  7.4 Passing Arguments to Functions by Reference 233

  7.5 Using the const Qualifier with Pointers 235

  7.6 Bubble Sort Using Pass-by-Reference 241

  7.7 sizeof Operator 243

  7.8 Pointer Expressions and Pointer Arithmetic 245

  7.9 Relationship between Pointers and Arrays 247

  7.10 Arrays of Pointers 250

  7.11 Case Study: Card Shuffling and Dealing Simulation 251

  7.12 Pointers to Functions 254

  7.13 Secure C Programming 258

  Chapter 8 C Characters and Strings 277

  8.1 Introduction 278

  8.2 Fundamentals of Strings and Characters 278

  8.3 Character-Handling Library 280

  8.4 String-Conversion Functions 284

  8.5 Standard Input/Output Library Functions 286

  8.6 String-Manipulation Functions of the StringHandling Library 289

  8.7 Comparison Functions of the String-Handling Library 291

  8.8 Search Functions of the String-Handling Library 292

  8.9 Memory Functions of the String-Handling Library 297

  8.10 Other Functions of the String-Handling Library 300

  8.11 Secure C Programming 301

  Chapter 9 C Formatted Input/Output 314

  9.1 Introduction 314

  9.2 Streams 315

  9.3 Formatting Output with printf 315

  9.4 Printing Integers 315

  9.5 Printing Floating-Point Numbers 316

  9.6 Printing Strings and Characters 318

  9.7 Other Conversion Specifiers 318

  9.8 Printing with Field Widths and Precision 319

  9.9 Using Flags in the printf Format Control String 321

  9.10 Printing Literals and Escape Sequences 323

  9.11 Reading Formatted Input with scanf 323

  9.12 Secure C Programming 328

  Chapter 10 C Structures, Unions, Bit Manipulation and Enumerations 335

  10.1 Introduction 336

  10.2 Structure Definitions 336

  10.3 Initializing Structures 338

  10.4 Accessing Structure Members 338

  10.5 Using Structures with Functions 340

  10.6 typedef 340

  10.7 Example: High-Performance Card Shuffling and Dealing Simulation 341

  10.8 Unions 343

  10.9 Bitwise Operators 344

  10.10 Bit Fields 351

  10.11 Enumeration Constants 353

  10.12 Secure C Programming 355

  Chapter 11 C File Processing 365

  11.1 Introduction 365

  11.2 Files and Streams 366

  11.3 Creating a Sequential-Access File 366

  11.4 Reading Data from a Sequential-Access File 370

  11.5 Random-Access Files 373

  11.6 Creating a Random-Access File 374

  11.7 Writing Data Randomly to a Random-Access File 375

  11.8 Reading Data from a Random-Access File 377

  11.9 Case Study: Transaction-Processing Program 379

  11.10 Secure C Programming 383

  Chapter 12 C Data Structures 393

  12.1 Introduction 394

  12.2 Self-Referential Structures 394

  12.3 Dynamic Memory Allocation 395

  12.4 Linked Lists 396

  12.5 Stacks 402

  12.6 Queues 406

  12.7 Trees 411

  12.8 Secure C Programming 415

  Chapter 13 C Preprocessor 427

  13.1 Introduction 427

  13.2 #include Preprocessor Directive 428

  13.3 #define Preprocessor Directive: Symbolic Constants 428

  13.4 #define Preprocessor Directive: Macros 429

  13.5 Conditional Compilation 430

  13.6 #error and #pragma Preprocessor Directives 431

  13.7 # and ## Operators 432

  13.8 Line Numbers 432

  13.9 Predefined Symbolic Constants 432

  13.10 Assertions 433

  13.11 Secure C Programming 433

  Chapter 14 Other C Topics 438

  14.1 Introduction 438

  14.2 Redirecting I/O 438

  14.3 Variable-Length Argument Lists 439

  14.4 Using Command-Line Arguments 441

  14.5 Notes on Compiling Multiple-Source-File Programs 442

  14.6 Program Termination with exit and atexit 443

  14.7 Suffixes for Integer and Floating-Point Literals 444

  14.8 Signal Handling 445

  14.9 Dynamic Memory Allocation: Functions calloc and realloc 447

  14.10 Unconditional Branching with goto 447

  Chapter 15 C++ as a Better C; Introducing Object Technology 453

  15.1 Introduction 454

  15.2 C++ 454

  15.3 A Simple Program: Adding Two Integers 454

  15.4 C++ Standard Library 456

  15.5 Header Files 457

  15.6 Inline Functions 458

  15.7 References and Reference Parameters 460

  15.8 Empty Parameter Lists 464

  15.9 Default Arguments 464

  15.10 Unary Scope Resolution Operator 466

  15.11 Function Overloading 467

  15.12 Function Templates 469

  15.13 Introduction to C++ Standard Library Class Template vector 471

  15.14 Introduction to Object Technology and the UML 476

  15.15 Wrap-Up 479

  Chapter 16 Introduction to Classes, Objects and Strings 486

  16.1 Introduction 486

  16.2 Defining a Class with a Member Function 487

  16.3 Defining a Member Function with a Parameter 489

  16.4 Data Members, set Functions and get Functions 492

  16.5 Initializing Objects with Constructors 496

  16.6 Placing a Class in a Separate File for Reusability 499

  16.7 Separating Interface from Implementation 502

  16.8 Validating Data with set Functions 507

  16.9 Wrap-Up 510

  Chapter 17 Classes: A Deeper Look, Part 1 517

  17.1 Introduction 517

  17.2 Time Class Case Study 518

  17.3 Class Scope and Accessing Class Members 524

  17.4 Separating Interface from Implementation 525

  17.5 Access Functions and Utility Functions 526

  17.6 Time Class Case Study: Constructors with Default Arguments 528

  17.7 Destructors 532

  17.8 When Constructors and Destructors Are Called 532

  17.9 Time Class Case Study: A Subtle Trap-Returning a Reference to a private Data Member 535

  17.10 Default Memberwise Assignment 537

  17.11 Wrap-Up 539

  Chapter 18 Classes: A Deeper Look, Part 2 545

  18.1 Introduction 545

  18.2 const (Constant) Objects and const Member Functions 546

  18.3 Composition: Objects as Members of Classes 551

  18.4 friend Functions and friend Classes 556

  18.5 Using the this Pointer 558

  18.6 static Class Members 562

  18.7 Proxy Classes 565

  18.8 Wrap-Up 568

  Chapter 19 Operator Overloading; Class string 574

  19.1 Introduction 574

  19.2 Using the Overloaded Operators of Standard Library Class string 575

  19.3 Fundamentals of Operator Overloading 578

  19.4 Overloading Binary Operators 579

  19.5 Overloading the Binary Stream Insertion and Stream Extraction Operators 579

  19.6 Overloading Unary Operators 583

  19.7 Overloading the Unary Prefix and Postfix ++ and --Operators 583

  19.8 Case Study: A Date Class 584

  19.9 Dynamic Memory Management 588

  19.10 Case Study: Array Class 590

  19.11 Operators as Member Functions vs. Non-Member Functions 599

  19.12 Converting between Types 600

  19.13 explicit Constructors 601

  19.14 Building a String Class 603

  19.15 Wrap-Up 603

  Chapter 20 Object-Oriented Programming: Inheritance 614

  20.1 Introduction 615

  20.2 Base Classes and Derived Classes 615

  20.3 protected Members 617

  20.4 Relationship between Base Classes and Derived Classes 617

  20.5 Constructors and Destructors in Derived Classes 635

  20.6 public, protected and private Inheritance 636

  20.7 Software Engineering with Inheritance 636

  20.8 Wrap-Up 637

  Chapter 21 Object-Oriented Programming: Polymorphism 642

  21.1 Introduction 643

  21.2 Introduction to Polymorphism: Polymorphic Video Game 643

  21.3 Relationships Among Objects in an Inheritance Hierarchy 644

  21.4 Type Fields and switch Statements 653

  21.5 Abstract Classes and Pure virtual Functions 654

  21.6 Case Study: Payroll System Using Polymorphism 656

  21.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding "Under the Hood" 667

  21.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information

  with Downcasting, dynamic_cast, typeid and type_info 670

  21.9 Virtual Destructors 672

  21.10 Wrap-Up 673

  Chapter 22 Templates 679

  22.1 Introduction 679

  22.2 Function Templates 680

  22.3 Overloading Function Templates 682

  22.4 Class Templates 683

  22.5 Nontype Parameters and Default Types for Class Templates 687

  22.6 Wrap-Up 688

  Chapter 23 Stream Input/Output 692

  23.1 Introduction 693

  23.2 Streams 693

  23.3 Stream Output 696

  23.4 Stream Input 697

  23.5 Unformatted I/O Using read, write and gcount 700

  23.6 Introduction to Stream Manipulators 701

  23.7 Stream Format States and Stream Manipulators 705

  23.8 Stream Error States 712

  23.9 Tying an Output Stream to an Input Stream 714

  23.10 Wrap-Up 714

  Chapter 24 Exception Handling: A Deeper Look 723

  24.1 Introduction 723

  24.2 Example: Handling an Attempt to Divide by Zero 724

  24.3 When to Use Exception Handling 728

  24.4 Rethrowing an Exception 729

  24.5 Processing Unexpected Exceptions 731

  24.6 Stack Unwinding 731

  24.7 Constructors, Destructors and Exception Handling 732

  24.8 Exceptions and Inheritance 733

  24.9 Processing new Failures 733

  24.10 Class unique_ptr and Dynamic Memory Allocation 735

  24.11 Standard Library Exception Hierarchy 737

  24.12 Wrap-Up 739

  Appendix A Operator Precedence Chart 744

  Appendix B ASCII Character Set 747

  Appendix C Number Systems 748

  Appendix D Game Programming: Solving Sudoku 759

  Index 766

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